ONE MUST FALL

STRATEGY

One Must Fall: 2097

One Must Fall: Battlegrounds

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Robot-Specific Strategy

Tournament Strategy

One-Player Strategy

Multiplayer Strategy

Robyrt: Multiplayer is the real test of the game. Over the Net you can only play two-player mode, but on the same computer if both of you have tournament characters you can sim each other for tournament two-player. Multiplayer in tournament play follows much the same rules as normal tournament play: since you're very fast and have a big lifebar, you can afford to take a few hits if it will get you a mega-combo. Jaguar, Shredder, and Electra all have 10+ hit easy combos from a single jump attack. But the popularly accepted definition of multiplayer is the standard two-player mode, so that's what I'll focus on. Against a human with any skill at all, repetitive attacks won't work; expect a human to block your jump attacks fairly often and your projectiles 90% of the time. Remember, a human generally does more damage (because he can usually pull out combos) and learns a lot faster than the computer. You basically have to mix up your attacks enough so your opponent doesn't have the chance to combo you after a heavy move (the primary trap if you play defensively). The only exception is fighting in a Chronos, in which case a human is much more likely to fall for a matter phasing or teleport than the computer.

Raven: If you are not good at a human player, send low kicks, high kicks,and spin kicks. Also throw kicks in the air and throw punches in the air. I recommend no ground hits.