ONE MUST FALL STRATEGY
Robyrt's OMF FAQ Robyrt: The definitive OMF 2097 resource. Find it at my site. It has all my strategies, plus a more in-depth breakdown of all game features. If you're looking for combos, you can download the Combo Video from this page.
Arenas and Hazards Robyrt: If you turn off hazards in the various arenas, you’re missing a lot. Every arena in OMF has its own unique pitfalls. Since the computer is pretty stupid, more powerful hazards like the spikes in the Danger Room can do a lot of the work for you. A human knows enough to avoid the hazards nearly every time, but this can also be turned to your advantage: you know they’ll jump when the fighter jets appear underneath their feet, allowing you to launch into a jump attack. The Power Plant’s electric shocks don’t actually hurt your robot, but electrified bots can’t be hit, even in Rehit mode, so make sure your unsuspecting opponent is well away from the wall or your combo will fail. Above all, use the Fire Pit as a great weapon. The computer will just ignore the fire globe and doesn’t usually counter random jump attacks, allowing you to nail that sphere regularly for some free damage where it counts. A human will also fall for it, but make sure he doesn’t go for the fireball at the same time you do! If you don’t want hazards, you can always change your arena to the Stadium.
Corner Kicking Strategy Guide: Certain moves are a little too slow to be used right after a jump moves, but by getting a full jump’s distance away from an opponent, and hitting the nearest upper corner of your mech with a jump attack just before you land, you can combo into a slow move. It’s usually not worth the effort, but looks extremely stylish.
Switcharound aka Crossing Up Strategy Guide: Some jumping moves hit from the back of the attacker’s body, causing you to pull your opponent with you for the first hit of a combo. Characters with this ability include Jaguar, Thorn, Flail, and Gargoyle. Thus, if you jump kick at him and hold away, your robot will turn around and set you up for a combo from the opponent’s back.
Dizzy Bonus Strategy Guide: When your opponent is dizzied, you can hit him while he is falling down, especially in Rehit mode. This allows extra-long combos (indeed, most of Shredder’s huge moves depend on the opponent getting dizzied by the first 5 hits.)
Juggling aka Float Combos aka Aerial Raves Strategy Guide: In Rehit mode, you can hit your opponent multiple times in the air. If you’re new, you’ll want to play on Ultimate difficulty a couple times and watch how the computer uses Rehit mode to deadly accuracy. Be warned: Once you turn Rehit on, you’ll never turn it off!Some robots can combo into a heavy or special attack right after a throw for a simple, powerful combo; these include Jaguar, Pyros, Electra, Katana, Flail, and Chronos. |