ONE MUST FALL

STRATEGY

One Must Fall: 2097

One Must Fall: Battlegrounds

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Robot-Specific Strategy

Arena-Specific Strategy

Multiplayer Strategy

 

General by Katana and Spoony

Positioning: OMF:BG is a new kind of game, and as a result, it requires a new kind of thought process in order to play it well. You can no longer focus on one opponent, you need to watch every one and every thing on the battle ground. Thus, being a skilled mover is the most important thing in OMF:BG. A player needs to position himself so that he can defend against (or watch) all of the players on the battleground. I've found that the "Defensive arc" is actually quite large, around 100-120 degrees. Which is to say, that you can block all attacks coming in from with inthis 120 degree arc. So a skilled player adjusts his facing and position so that the largest majority of near-by players is in this arc, at all times. This commonly means breaking off from an attack to reposition your self so that an enemy who is running behind you is back within this arc, this is where evade rolls come in handy, quickly moving you away from a fray and moving all your opponents back into your "defensive arc". Another way mobility comes in to play is on the attack, being able to move in quickly for the killer combo, still keeping all enemies off your "six". The ability to dodge is also an essential skill in OMF:BG, and the easiest way to dodge is to always be on the move; this makes you a hard target to hit with projectiles and it also make it harder to get around your defenses. Once again, the trick is to constently move and keep as many players as possible in your sight and in range to launch a devestating attack. Thus we see that the best OMF:BG players are masters of their bots' evasive and movement abilities. They keep track of every person on the battlefield, and keep as many of these foes in a place where they can dodge or block their attacks, as well as move in to make a kill. So, I have found that your skill in this game is not just your ability to dish out big damage (although it helps) but having a strong battlefield awareness and a mastery of your bot's movement.

Joining In: Learn to quickly spot those that are being attacked, and attack them from behind as fiercely as possible. A defender busy blocking attacks cannot see you coming from behind, nor block your attacks from behind. Learn to keep moving, and while moving keep turning to evaluate what's happening in the arena. Learn to make your shots against the wounded whom you can destroy and against the backs of others your most accurate. Avoid being the one to initiate combat unless you can finish the target, for you will almost certainly be hit by others that join in. But once you have joined in, do whatever works for your robot/pilot to inflict the most damage to the backstabbed target and anyone else you can immediately involve, an obvious target being the robot that initiated the melee. Remember, as it stands in this build, whoever lands the last hit in the combo gets the combo bonus, so make sure that even if you can't get there in time to melee, launch projectiles and hopefully they will combo. Pilots with either high agility or high power are favoured.

Pickup Confluence: Some pickup weapons create convergence points, such as the pyramid in Desert. As well, the pickup weapon is highly desirable because of its power or uniqueness in the arena. Unless everyone is so busy that they fail to pay attention to that point, avoid it. Whoever goes there is likely to be attacked, and whoever gets the item even more so, as the item user cannot use the item in melee. However, some pickup weapons are spread out, and as such people pay significantly less attention to them, such as the 3 nukes in Pharoh. People holding pickups are likely to be rushed, because running away from them isn't likely to work well. Observing how the other players use and react to the pickup weapons and their locations is very important towards identifying good opportunities to join in.

Laying Low: It may sound simple, but getting hit gives others points, whether as in Demolition points or as in gaining ground in health in Last Man Standing. You do not want to give them points. Learn methods of running away and herding aggressors into others. Always keep moving, and while moving always keep turning so that you can see what's happening in the arena. In a Demolition game, if you are in danger of being attacked, it is better to jump into the water and escape their attention than allow them to combo you. Remember, your goal is to join in and backstab, not initiate. Know which places attract a lot of attention (e.g. nuke pyramid in Desert) and stay away from them until you spot an opening to join in or sniper. If the game is Demolition, remember to join in as much as possible in melee so that you can earn points. Sniper whenever the opportunity is presented, but remember that snipering alone usually won't win a Demolition match. If the game is Last Man Standing, fight defensively; use your throw (especially if you are a Jaguar) to hurl your opponent into the arena hazards, then run away so that others will try to finish him off after being weakened by the arena hazards. In Last Man Standing, points don't count, survival does. Make them fight each other! This is much easier in a LAN game due to quicker and more immediate means of communication (read: yelling). Many of you who have played Chu Chu Rocket no doubt understand how this plays into Laying Low; time and effort expended on each other tends to be time and effort directed away from you. Note that this can be very difficult if you are the only Force in the arena, as most people are very quickly angered by its projectile antics, as you should know how useful and annoying its vortexes and bombs are when joining in melee. Run people into one another to make them fight each other, and call on their aid in order to defeat others. Be willing to take some damage if it will work towards vilifying the attacker and bringing upon them the wrath of the other players. Let the dark side cloud everything. This method of fighting may seem evil and honorless, but remember, they'd do the same to you.