Palettes in OMF are divided into several parts, which are then used for different things. The palettes are first defined in .BK files, and are then changed by HARs and other things. Overlays may also touch the palette.
Not sure if this applies to only arenas, or if it applies to other scenes as well.
Offset | Length | Description |
---|---|---|
0 | 1 | Always black |
1 | 47 | Har 1 Palette |
48 | 1 | Always black |
49 | 47 | Har 2 Palette |
96 | 154 | BK backgrounds, sprites |
250 | 6 | Menu colors (these are always set by the binary, any existing palette values are overwritten. Only on palette 0!) |