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omf2097:system

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One Must Fall 2097 System Mechanics

This page contains information of the various system mechanics you should be aware of while playing OMF2097 as well as some deep dives into how they all work.

Controls

OMF2097 is played using up/down/back/forward directions (8246), a punch button (P), and a kick button (K). For most HARs you can hold forward to perform lighter attacks and hold backwards for stronger attacks.

Blocking is performed by holding back (4) against the direction of the opponent. Certain animations will “forget” that you are holding a direction and will require you to release the direction before continuing to block. E.G. when you are knocked down, you must release and hold (4) after the wakeup animation begins in order to block on wakeup.

Throwing can be performed using forward and punch (6P). If defensive throws are enabled, back and throw also works. (4P)

Special moves can be performed using certain directional combinations and a button, similar to other games such as Street Fighter. They will be written in this wiki using standard numpad notation. For clarity, they may be written differently than what is actually scripted in game. E.G. Jaguar Leap is written as 236P but the input 36P is all that is needed to perform the move.

After winning the match, you can perform additional moves called Scrap and Destruction for extra points in single player modes.

Pilots

In a one or two player game, there are ten pilots to choose from with different Power, Agility, and Endurance stats which affect the game in different ways. In tournament mode, you can create your own pilot and level up these stats over time. Different pilots also have different color schemes although you can override them with the number keys 1-6 in the one or two player game modes.

Power

Affects your damage output.

Agility

Affects your movement speed, your jump velocity, your falling speed, and the amount by which your opponent is pushed back by your attacks. A common misconception is that Agility affects frame data, which is not the case.

Endurance

Affects your total life and stun capacity.

HARs

Human assisted robots, A.K.A. HARs are what defines your move set after you've chosen a pilot. See the individual pages for each HAR to learn more about them.

The Screen

Elements on the left side of the screen represent player one, the right side represents player two.

1. Shows how many hit points you have left before you are defeated.

2. Shows your current stun value. When the bar depletes fully, you are stunned for a duration and cannot take actions.

3. Shows the progression of the match. These bulbs light up whenever a player wins a round.

4. Your currently selected pilot.

5. Your currently selected HAR.

6. Your current score.

Life

Your life total in OMF2097 is based on a number of factors, including the HAR you choose, your pilot's endurance stat, and the vitality setting in the advanced options menu. In two player mode, there are Player 1 and Player 2 power settings which affect the opponent's total life, and in tournament mode HARs can upgrade their Armor stat to increase hit points.

Base Health

HARBase Health
Jaguar200
Shadow190
Thorn210
Pyros220
Electra190
Katana200
Shredder210
Flail210
Gargoyle190
Chronos200
Nova230

Pilot Endurance

PilotEnduranceMultiplier
Custom Pilot00.78
Crystal91.0635
Steffan81.032
Milano40.906
Christian151.2525
Shirro81.032
Jean-Paul111.1265
Ibrahim201.41
Angel131.1895
Cossette81.032
Raven121.158

Player Power Setting

01234567
2.252.01.751.51.251.00.750.50

*Approximate values

Stun

If your stun bar depletes, you will not be able to take actions until you recover from being stunned. If you are stunned on the ground, the opponent can continue to restand you by attacking you during your crumple animation, each hit will reset the crumple animation but you will remain stunned. If you are stunned in the air, you will be knocked down and your opponent can no longer hit you. Once knocked down, your HAR will get up and enter the stunned animation. After a time, your HAR will automatically recover from being stunned and your stun bar will reset to full. During stun, any hit from your opponent will reset your stun bar to full, and a combo starting from that hit will not drain your stun bar. You can mash buttons and directions rapidly to recover from stun faster, but run the risk of whiffing a move which opens you up to another combo. The amount of stun a move deals is a constant, but the stun limit of your HAR is affected by pilot endurance and by Stun Res in tournament mode.

Hyper Mode

By default, the vast majority of special moves can only be performed on the ground. When hyper mode is enabled, this changes, see the individual HAR pages for details. This setting is very popular and is usually enabled by players.

Rehit Mode

By default, your combo ends after any air hit and subsequent attacks will whiff until the opponent recovers again. When rehit mode is enabled, juggles are allowed but with certain rules. This setting is also very popular and usually enabled by players. A rehit mode combo begins when the opponent is no longer on the ground. You can hit an airborne opponent only once with a given move. Moves that normally deal two hits will whiff the second hit and attempting to use the same move twice will also cause it to whiff. Aerial and grounded versions of the same special move count as two different moves for the purposes of rehit mode.

Air Control

If you jump over an opponent, you can tap or hold back (4) to turn around in the air. This allows every HAR in the game to perform some type of crossup attack. You cannot perform a turnaround if you use a special which starts on one side of the opponent and ends at the other side.

Hit Detection

A hit is registered when a HAR's collision coordinate intersects with your opponent's sprite. On this wiki, collision coordinates are shown and represented by a yellow dot. Because of this unique system, HARs with larger bodies or awkward protrusions are naturally disadvantaged in neutral situations.

omf2097/system.1663440664.txt.gz · Last modified: 2022/09/17 12:51 by aokmaniac13