Links: Controls
OMF2097 is played using up/down/back/forward directions (8246), a punch button (P), and a kick button (K). For most HARs you can hold forward to perform lighter attacks and hold backwards for stronger attacks.
Blocking is performed by holding back (4) against the direction of the opponent.
Throw with forward and punch. (6P)
Special moves can be performed using certain directional combinations and a button, similar to other games such as Street Fighter.
After winning the match, you can perform additional moves called Scrap and Destruction for extra points in single player modes.
Links: Pilots Stats Changing Stats
In a one or two player game, there are ten pilots to choose from with different Power, Agility, and Endurance stats which affect the game in different ways. In tournament mode, you can create your own pilot and level up these stats over time. Different pilots also have different color schemes although you can override them with the number keys 1-6 in the one or two player game modes.
Affects your damage output.
Affects your movement speed, your jump velocity, your falling speed, and the amount by which your opponent is pushed back by your attacks. A common misconception is that Agility affects frame data, which is not the case.
Affects your total life and stun capacity.
Links: HARs Jaguar Shadow Thorn Pyros Electra Katana Shredder Flail Gargoyle Chronos Nova
Human assisted robots, A.K.A. HARs are what defines your move set after you've chosen a pilot. See the individual pages for each HAR to learn more about them.
Elements on the left side of the screen represent player one, the right side represents player two.
1. Shows how many hit points you have left before you are defeated.
2. Shows your current stun value. When the bar depletes fully, you are stunned for a duration and cannot take actions.
3. Shows the progression of the match. These bulbs light up whenever a player wins a round.
4. Your currently selected pilot.
5. Your currently selected HAR.
6. Your current score.
Links: Robyrt's FAQ
The stun bar will deplete when you get hit and recover over time while you aren't getting hit. If it empties completely you will be stunned and not be able to move until you recover.
Links: Robyrt's FAQ
By default, the vast majority of special moves can only be performed on the ground. When hyper mode is enabled, this changes, see the individual HAR pages for details. This setting is very popular and is usually enabled by players.
Links: Robyrt's FAQ Advanced Options
By default, your combo ends after any air hit and subsequent attacks will whiff until the opponent recovers again. When rehit mode is enabled, juggles are allowed but with certain rules. This setting is also very popular and usually enabled by players.