Clashmachine is a fifty point variation of Warmachine and Hordes. It has unique army construction rules, scenario elements unique to the format, and guidance on terrain that supercedes Steamroller recommendations.
Clashmachine armies are fifty point Warmachine armies that follow most standard army construction rules, with the following changes.
Clashmachine uses two new types of scenario elements - a six inch square zone and a six inch diameter circular zone.
The following table lists the type of scenario elements used in Clashmachine and the model types that can score them. For the purposes of this document:
Scenario Element | Scoring Model Type |
12 inch Circle Zone | Units, Battlegroup Commanders |
6 inch Circle Zones | Solos, Units, Battlegroup Commanders |
12 by 6 inch Rectangle Zones | War Machines, Battle Engines, Battlegroup Commanders |
6 inch Square Zones | War Machines, Battle Engines, Battlegroup Commanders |
A model/unit may only control one scenario element at a time. Contesting functions identically to the baseline Steamroller rules.
Units control a zone as long as one or more members of the unit that is in formation and within the zone. Battlegroup Commander units control a zone as long as the unit leader is within the zone.
Clashmachine is intended to be played with between 10 and 12 pieces of full size terrain and between 4 and 8 pieces of scatter terrain. Follow Steamroller terrain types and guidelines for placement when setting up a Clashmachine table with full size terrain.
A game of Clashmachine consists of five rounds. Scoring happens identically to Steamroller, with the first points being scored on the second players second turn.
A player wins a game of Clashmachine if any of the following happen:
Some random name suggestions: