Just an alternative take on the Ranger, to change him from being a BearBow (Pet/Archer) into a more versatile skirmisher.
Lvl | BAB | F | R | W | Special | 0 | 1 | 2 |
---|---|---|---|---|---|---|---|---|
1 | +1 | 2 | 2 | 0 | Skirmish (+1d6), Track, Wild Empathy | 2 | - | - |
2 | +2 | 3 | 3 | 0 | Endurance | 3 | 0 | - |
3 | +3 | 3 | 3 | 1 | Skirmish (+1 AC), Favored Terrain | 3 | 1 | - |
4 | +4 | 4 | 4 | 1 | Fast Movement | 3 | 2 | 0 |
5 | +5 | 4 | 4 | 1 | Skirmish (+2d6) | 3 | 3 | 1 |
6 | +6/+1 | 5 | 5 | 2 | Woodland Stride | 3 | 3 | 1 |
A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet away from where she was at the start of her turn. The extra damage applies only to attacks made after the scout has moved at least 10 feet. The skirmish ability cannot be used while mounted. The extra damage applies only to attacks taken during the scout's turn. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level).
The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.
At 3rd level, a scout gains a +1 competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as the scout has moved 10 feet, and lasts until the start of her next turn. This bonus improves by 1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level).
A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack.
As Barbarian
Changed to use Bard's casting table, to gain spells faster than the old Ranger/Paladin table. This change would also apply to Paladin. Gives access to Orisons, and some more spells so they are actually useful for spells.
Use default ranger for everything not listed here (hf, sp, proficiencies, skills etc).
Use Druid's level 0 spell list. If any spells conflict between the two lists as both level 0 druid and level 1 ranger, use them as level 0.
PF: http://www.d20pfsrd.com/classes/core-classes/ranger
35: http://www.d20srd.org/srd/classes/ranger.htm
35 Scout: http://dndtools.pw/classes/scout/