Core Reconstruct:
2D6 +Primary (PAE) +Static (S) +Dynamic (D) VS Challenge (C)
For using stats as skills, typical skill challenges:
For things that are brainless easy but has a tiny chance of failure just fail it on 1+1, similar something nearly impossible that could theoretically work allow it on 6+6. Not to be confused with things that are clearly impossible to fail or succeed no need to roll for those.
In general, avoid too much bonuses/penalties to the Challenges, they're set with the bell curve of 2d6 in mind, and a random +2 bonus or penalty (bonus to challenge) can end up negating the point of the roll.
Critical hits doesn't do anything by themselves, but some rules refers to them.
Secondary stats are generated by primary stats:
WIP numbers
Remaining stats:
This part is still mumbo jumbo
Run the default for now, Vit/Wnd 20-30 each, 6+6 bypass armor. Apply debuff (?) on wounded.
debuff + bleed?
In combat the game uses a Round/Turn order to determine when a Character can make actions. When combat starts, all Characters rolls an Initiative roll. Then the GM writes up the order and goes through all Characters in Initiative order, letting them each have a Turn to do their actions. Once all Characters have taken their Turn, the Round is over. If the combat is not resolved yet, start a new Round, but keep the Initiative Order.
Examples:
F | F | F | F | F |
---|---|---|---|---|
F | F | F | F | F |
F | F | C | F | F |
B | B | B | B | B |
B | B | B | B | B |
F | F | F | F | F |
---|---|---|---|---|
F | F | F | F | B |
F | F | C | B | B |
F | F | B | B | B |
F | B | B | B | B |
More focus ?
Down prioritized for now.
Down prioritized for now.
Basic Required
General Basic traits available for testing:
Armors:
Weapons:
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