User Tools

Site Tools


joneirik:rpg:druid

Druid

<Back>

This is first 6 levels of druid, with modified for alternative rules.

Druid Alternative

This uses the following alternative rules:

  • Divine Spontaneous Casting
  • Shapeshift
  • Spontaneous Rejuvenation (Not sure if I can)

Table

Lvl BAB Fort Ref Will Special New
1st +0 +2 +0 +2 Nature Sense, Wild Empathy Spontaneous Rejuvenation, Shapeshift, Predator Form
2nd +1 +3 +0 +3 Woodland Stride
3rd +2 +3 +1 +3 Trackless Step
4th +3 +4 +1 +4 Resist Nature’s Lure Predator Mobility, Natural Attack +1 Magic
5th +3 +4 +1 +4 Mobility Form
6th +4 +5 +2 +5
Spell Cast Spells Known
Level 0 1 2 3 Level 0 1 2 3
1st 4 2 - - 1st 4 2
2nd 5 3 - - 2nd 5 2
3rd 5 3 2 - 3rd 5 3 0
4th 6 4 3 - 4th 6 3 1
5th 6 4 3 2 5th 6 4 2 0
6th 6 4 4 3 6th 7 4 2 1

Details

Nature Sense

+2 Knowledge Nature and Survival

Wild Empathy

Functions like a Diplomacy check vs animals using 1d20+level+cha

Woodland Strike

Move through natural plants unhindered.

Trackless Step

Leave no trail, can't be tracked.

Resist Nature's Lure

+4 vs spell-like abilities from Fey

New

Spontanous Rejuvenation

Standard Action: Sacrifice a prepared spell. All allies within 30 feet of you, including yourself, gain fast healing X for 3 rounds. X is the level of the spell slot sacrificed. Doesn't stack with any fast healing.

Shapeshift

  • Swift Action
  • Shapeshift into any Form you know, can shift from any form into any other. No limit to number of times you can shift, or how long
  • You keep your own stats, except where a form modifies or changes them
  • You keep all Extraordinary, Supernatural, and Spell-Like special attacks and qualities of your normal form, except those requiring a body part your new form does not have
  • All gear meld into your form and becomes non-functional until you return to your normal form
  • You can't speak in shifted form, and can't use weapons or fine manipulation, you can't cast spells or activate magic items
  • Retain your size unless otherwise specified
  • You keep your own Type and Subtype regardless of form
  • You don't gain any special attacks or qualities while shifted except as described below
  • You gain natural attacks and reach as specified in the Forms
  • Your natural attacks gain magical attacks at level 4, and gain an enchantment bonus of 1/4 your level
  • You revert to your original form if Unconscious or Slain

Predator Form (Wolf)

  • Primary bite attack 1d6
  • Reach 5 feet
  • +4 Strength enchantment bonus
  • +4 Natural Armor
  • Land Speed 50

Predator Mobility

Gain feat Mobility in Predator Form

Mobility Form (Wolverine)(Variant)

  • Primary bite attack 1d6
  • Reach 5 feet
  • +2 Strength (Enchantment)
  • +2 Reflex (Enchantment)
  • +2 Natural Armor
  • Burrow Speed 20
  • Climb Speed 20
  • Swim Speed 20

Ferocious Slayer Form (Bear)(Optional Feat)

  • Primary bite attack 1d8
  • Two secondary claw 1d6
  • Size +1 (Large long)
  • Reach 5 feet
  • +8 Strength (Enchantment)
  • +4 Fortitude (Enchantment)
  • +8 Natural Armor
  • Land speed 40

Stacking Variants

List of gains and losses from different variant rules, to plan what can be mixed.

Spontaneous Divine Casters

  1. Vancian
  • Spontaneous

Shapeshift (phb2 p39)

  1. Animal Companion
  2. Wild Shape
  • Shapeshift instead of Wildshape

Spontaneous Rejuvenation (phb2 p39)

  1. Spontaneous Summon
  • AoE fast healing 1 per spell sacrificed

Druid Domains (ua68)

  1. Animal Companion
  • Domain: 1 (Air, Earth, Fire, Water, Sun, Animal, Plant)

UA Variant: Druidic Avenger

  1. Diplomacy
  2. Animal Companion
  3. Spontaneous Summon
  4. -4 Wild Empathy
  • Intimidate
  • Fast Movement
  • Rage

Variants

Links

joneirik/rpg/druid.txt · Last modified: 2019/11/18 21:05 by 127.0.0.1