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joneirik:rpg:c1_rats

Faction: Rats

Concept

Not really a faction, more of a random hazard. I'm solving this by making a small random table that I occasionally roll on to see what happens.

Background

The rat's nest and their leader the Bloated One was killed by the adventurers and a Hound Archon. Lots of rats died that day.

Since then they have not held any areas, and returned to their natural behaviour as scavengers.

Random Encounter

  • Ambush (Sleep)
  • Ambush (Wound)
  • Ambush (food)
  • Ambushed (defend)
  • Guard (food)
  • Guard (Nest)

WIP: triggers and chances.

joneirik/rpg/c1_rats.txt · Last modified: 2015/05/16 23:27 by 127.0.0.1