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joneirik:rpg:35_druid_rejuv

Druid

SPONTANEOUS REJUVENATION

By selecting the spontaneous rejuvenation alternative class feature, you can provide the party with plenty of healing without trampling on the cleric’s role.

Level: 1st.

Replaces:

If you select this class feature, you do not gain the ability to spontaneously convert prepared spells into summon nature’s ally spells.

Benefit:

You can transform the stored energy of a spell you have prepared to invigorate you and your allies.

To use spontaneous rejuvenation, you must spend a standard action and sacrifice a prepared spell. All allies within 30 feet of you (including yourself) gain fast healing for 3 rounds. The fast healing amount is equal to the spell’s level. For example, if you sacrifice remove disease, a 3rd level spell, each ally gains fast healing 3 for 3 rounds. The fast healing granted by this class feature doesn't stack with itself or with fast healing from other sources.

joneirik/rpg/35_druid_rejuv.txt · Last modified: 2016/11/13 18:44 by 127.0.0.1