Team = The group of players/guilds on your side/team, basically includes World/Server/Shard, and is a common term for your team separate of which system is talked about.
World = Used to be the official word for “Servers” in GW2, with the move away from the old server system, it now just applies to Teams instead.
Server = Unofficial term for World, players have used it since they're used to use the word from other games. Nowadays it's mostly used to talk about the old system before WR.
Shard = Common term through most old MMORPG's for Server, interchangeable with the word Server. It comes from Ultima-Online, where Shards where the name for different servers.
World Restructure = The system that is used to create new Teams, by combining guilds and solo players.
Alliance = Been used for two different things. This is still under development and no information or even guesses on when it will be added, if ever.
Today it refers to a system for Guilds to organize together for WR, for all practical purposes a “Guild of Guilds”. Would still be limited to 500 players.
Early on it was used to mean the whole idea of World-Restructure + Alliances as a single thing. But as things changed they split them apart to work on them separately.
Population = The total amount of players and/or player-hours on a Team. Notably this includes at all times of day and week, no matter what play-style, skill-level, or if they fight or flee or log out when there is opposition.
Coverage = Describes the concept of having players available through multiple time-zones. It's considered a good/essential thing for WvW in order to have players keep taking points for the team when the majority is offline. It's considered negative to not have players in the off-time as it means the opponents can take all your objectives freely and gain more points that way. Traditionally been the main way to win on points.
Fair-Weather = This refers to a way that players act/behave. When things are going their way, players will be enthusiastic and heap into the mode to enjoy it. When things goes against them, like they lose fights, are losing on points, have no commander, or get harassed by roamers or boon-balls etc, they leave the mode. This has strong implications on the moment to moment balance of the mode, and can be summed up as a Snowball or a Runaway effect. Win harder or lose harder.
Points = Points or Score refers to the core system in WvW that determines win or loss. Taking objectives, holding them, and killing enemies all gives Points in various ways, and at the end of each Skirmish each server gets Victory Points based on how much Score they had.
VP = Victory Points, see above.
PPT = The points you get over time for holding objectives.
PPK = The points you get for killing opponents/enemy players.
How WR works
how wr works
counts up player-hours for each player
counts how many worlds it needs to divide these into
sorts player hours into guilds\solo
starts with first world and goes down to last
puts the biggest guild it can into that world
repeat until all guilds are assigned
(I assume it reverses order each time)
then fills the rest with solo players the same way
complete
What wr counts
mainly play hours
the rest is unclear
they mentioned different things
we don't know which one they added
or how they weight them
commanders was mentioned
coverage was mentioned as something they wanted to add
WR guild
completely separate from guild representation don't mix
on guild window there is a own button set guild as wvw guild
can only have one wvw guild at a time
once set it's done and you don't need to touch it ever again
unless you want to change guild
the next time WR shuffles
you should get placed on the same team with anyone else that also selected that as wvw guild
What to expect of WR
wr-guild
allows guilds to play together
doesn't cost gems
is a normal guild
normal guild limit of 500
new 6th guild slot free for this reason
can just make a new guild for this no need to upgrade
can be a pain to organise several other guilds into one new one
lots of inviting etc
wr-teams
more random people/guilds, skill, coverage, each shuffle
more control over your own guild/group
more difficult to get people on discord/voicecom
(EU) different languages
still no control over fair-weathers (nothing new)
What not to expect from WR
What players really want
joneirik/gw2/wvw_wr.1719384383.txt.gz · Last modified: 2024/06/26 00:46 by joneirik