Terms:
how wr works
What wr counts
WR guild
wr-guild
wr-teams
alliances
wr-guild
wr-teams
social level of wvw/gw2 levels of interaction social as a skill why mmorpg is low social the casual play next to mmo: object vs asset, information, weak link Design of WvW roles taska points counters
+ Definitions of terms - What to expect of WR - What not to expect from WR
What players really want: EotM + EBG+ PIP
what players really want
most players today just want action + loot, they only care about activity at whatever time they're online, they just want “population” so they can play the style they want at the time they want
majority plays wvw as if it was a WOW-battleground/Alterac Valley, more as a one-off session thing, and ignores the long term (24/7) systems (Score).
Definitions of terms
What to expect of WR
What not to expect from WR
What players really want: EotM + EBG+ PIP
Population, Coverage, Fair-Weather
https://en-forum.guildwars2.com/topic/19675-world-restructuring-faq/