====== Greatest Five Remake ====== [[g5_start|]] Brainstorm for new Great5 rule-set Do I really want to re-design this from scratch ? ===== Base Ideas ===== * Action Points instead of actions ? * Stats redesign ? 3/6 stat, AoW system with direct stats ? * hitpoint system ? Expand on V&W, adding wound locations ? * Dice rolls, spike or bell curve, for what rolls? * Low bonuses to bell curve ala ikrpg * make lots of combat options viable, but simplify from d20, look to ikrpg/wmh/5e/aow * Do away with proficiencies ? What alternative, make gear optimal for different stats? * Allows me to redesign the defensive stats to a system I like better * I'll need to create a new base creature to use for testing. * Bonuses, do I want them to stack? * Monsters as templates, pre made generic samples, create advanced versions as characters. * AoW1's system of base abilities for everything, humans start with walk ? * ===== Big 3 ===== This means I'll have to make new traits to replace feats, I can take a look at other games to get some inspiration for this. I want to retain a good bit of what some of the feats in d20 does, and class abilities. But I can also grab things from AoW, and take a look at ikrpg, warmachine, 5e etc. This is actually going to be a lot of work, simply because of mass, and is the largest advantage to staying with d20. * Levels * No static level bonuses * Gain Stat/Trait * Stats will increase your numerical bonuses * Traits will increase your class progression * Both will let user customize character further from other same class * Replace levels with just buying upgrades through XP? (Want even split stat/trait) * What is class progression at this point, traits only? * What defines a class other than magic ? * What does a class start with ? * Specific trait selections ? * Skills * Simplistic * Few skills * Separate from class entirely * Make broad skills that are multi purpose * Use stats as the basis for each skill * A simple proficiency/knack system to give small bonuses * Progression should be increasing stats or acquire another knack * Inspiration: PoE, IK, 5E * Feats * Rename to Traits, because. * I still want a good bit of the same functionality of existing d20 feats and class abilities * But need to tweak all of these to new system * Going to have to look over what feats to build into base actions * Don't want feats like Dodge that gives +1 armor * Power Attack could be a base trait for all characters * Expertize should be fighting defensively * Further on insert more from: AoW, IK, WMH, 5E * Class specific traits based on magic type * Class specific traits based on play style? (Paladin themed traits only for Priest?) * Generic traits available for everyone