===== 5E - Spells - Druid 0 ===== [[start|]] ==== Druidcraft ==== * Transmutation cantrip * Casting Time: 1 action * Range: 30 feet * Components: V, S * Duration: Instantaneous Whispering to the spirits of nature, you create one of the following effects within range: * You create a tiny, harm less sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. * You instantly make a flower blossom , a seed pod open, or a leaf bud bloom. * You create an instantaneous, harm less sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. * You instantly light or snuff out a candle, a torch, or a small campfire. ==== Mending ==== * Transmutation cantrip * Casting Time: 1 minute * Range: Touch * Components: V, S, M (two lodestones) * Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. ==== Produce Flame ==== * Conjuration cantrip * Casting Time: 1 action * Range: Self * Components: V, S * Duration: 10 minutes A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. W hen you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ==== Shillelagh ==== * Transmutation cantrip * Casting Time: 1 bonus action * Range: Touch * Components: V, S, M (mistletoe, a sham rock leaf, and a club or quarterstaff) * Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.