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openomf:memory_map [2025/03/13 17:15] – Add gamewizard stuff vagabondopenomf:memory_map [2025/03/28 00:57] (current) – [HAR] aokmaniac13
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 ==== General Layout ==== ==== General Layout ====
  
-^ offset ^ name ^ description ^ + offset      name               description                                                                        
-      +0x1F77C6             P1 Select               | The highlighted option on the select screen, change to 10 to select Kreissack/Nova | ++0x1F7398   | Rec Ticks          | Counts up time in a match                                                           | 
-      +0x1F77CE             P2 Select               | The highlighted option on the select screen, change to 10 to select Kreissack/Nova | +|  +0x1F77C6   P1 Select         | The highlighted option on the select screen, change to 10 to select Kreissack/Nova  
-| +0x1F7978 | P1 Pilot Pointer | + +0x1F77CE   P2 Select         | The highlighted option on the select screen, change to 10 to select Kreissack/Nova  
-| +0x1F797C | P2 Pilot Pointer | + +0x1F7970  |  P1 HAR Pointer    |  Hopefully points to the addresses listed below                                     | 
-      +0x1FEB5C             Raster                You can poke at the bits on screen here     +|  +0x1F7974  |  P2 HAR Pointer    |  Hopefully points to the addresses listed below                                     | 
-| +0x215038 | P1 HAR Struct | Not a pointer, this is just where the data begins.  See below table | +|  +0x1F7978   P1 Pilot Pointer                                                                                      
-| +0x220038 | P2 HAR Struct | Not a pointer, this is just where the data begins.  See below table |+ +0x1F797C   P2 Pilot Pointer                                                                                      
 + +0x1FEB5C   Raster             You can poke at the bits on screen here                                            
 + +0x215038   P1 HAR Struct      Not a pointer, this is just where the data begins.  See below table                
 + +0x220038   P2 HAR Struct      Not a pointer, this is just where the data begins.  See below table                |
  
 ---- ----
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 |       +0x04C  |       Animation     | Current animation | |       +0x04C  |       Animation     | Current animation |
 |       +0x078  |       Player Count  | WORD # of ticks since last animation was initiated, does not reset when hit(?) | |       +0x078  |       Player Count  | WORD # of ticks since last animation was initiated, does not reset when hit(?) |
-|       +0x088  |       Current Stun     Starts at 0.  Increases when hit until it exceeds the stun limit, then is set negative.  HAR is stunned until it goes back to 0. | +|       +0x088  |       Current Stun     4 byte signed integer, starts at 0.  Increases when hit until it exceeds the stun limit, then is set negative.  HAR is stunned until it goes back to 0. | 
-|       +0x0A8  |       X Position | 4 byte pseudo-float.  Divide by 256 to get the pixel value | +|       +0x0A8  |       X Position | 4 byte fixed point number.  Divide by 256 to get the pixel value | 
-|       +0x0AC  |       Y Position | 4 byte pseudo-float.  Divide by 256 to get the pixel value.  0 is the top of the screen | +|       +0x0AC  |       Y Position | 4 byte fixed point number.  Divide by 256 to get the pixel value.  0 is the top of the screen | 
-|       +0x0B0  |       Velocity | 4 byte pseudo-float. | +|       +0x0B0  |       Velocity | 4 byte fixed point number. | 
-|       +0x0B4  |       Velocity | 4 byte pseudo-float. |+|       +0x0B4  |       Velocity | 4 byte fixed point number. |
 |       +0x0F8  |       Enemy Pointer | Pointer to the other HAR | |       +0x0F8  |       Enemy Pointer | Pointer to the other HAR |
  
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 > I realized yesterday that nobody seems to have created a disk image for Game Wizard 32 PRO by Enhanced Software Design (Ray Hsu & Gerald Ryckman). Although I did purchase it when it was still commercially available I haven't actually used the disk since I first installed it on a long gone 486. I just installed the official 3.0A update to the disk and created an image file of it to fill the void I noticed. I'm very surprised it hasn't bit-rotted and still works like it's 1995. Now, it'll be preserved forever. > I realized yesterday that nobody seems to have created a disk image for Game Wizard 32 PRO by Enhanced Software Design (Ray Hsu & Gerald Ryckman). Although I did purchase it when it was still commercially available I haven't actually used the disk since I first installed it on a long gone 486. I just installed the official 3.0A update to the disk and created an image file of it to fill the void I noticed. I'm very surprised it hasn't bit-rotted and still works like it's 1995. Now, it'll be preserved forever.
- 
 > To use it in DOSBox, unzip the image file gwp30a.ima into the root of your virtual dos directory eg. c:\dos\ then use the imgmount command in DOSBox to mount it like this: "imgmount a: c:\dos\gwp30a.ima -t floppy". Finally, go to the a: drive and run install.exe. Once it's installed, remember to run gwsetup.exe to configure it for your virtual dos environment. > To use it in DOSBox, unzip the image file gwp30a.ima into the root of your virtual dos directory eg. c:\dos\ then use the imgmount command in DOSBox to mount it like this: "imgmount a: c:\dos\gwp30a.ima -t floppy". Finally, go to the a: drive and run install.exe. Once it's installed, remember to run gwsetup.exe to configure it for your virtual dos environment.
- 
 > I've been using version 3.0 for quite a while, both on my old dos towers and laptops and of course the excellent DOSBox software since I couldn't find my original disk (it fell behind the desk drawer). There are several versions floating around, most that didn't work for me. I've included the one copy of version 3.0 that finally worked which I downloaded a long time ago. > I've been using version 3.0 for quite a while, both on my old dos towers and laptops and of course the excellent DOSBox software since I couldn't find my original disk (it fell behind the desk drawer). There are several versions floating around, most that didn't work for me. I've included the one copy of version 3.0 that finally worked which I downloaded a long time ago.
-In order to install the loose installer files in Dosbox, unzip it to a directory EG. c:\gwpro\ and use the subst command to map that directory to the a drive eg. "subst a: c:\gwpro" then run install.exe from your new virtual A: drive. +In order to install the loose installer files in Dosbox, unzip it to a directory EG. c:\gwpro\ and use the subst command to map that directory to the a drive eg. "subst a: c:\gwpro" then run install.exe from your new virtual A: drive.
 > I've noticed that the 3.0A update causes a noticeable pause that wasn't there in the 3.0 version after Game Wizard has just been started and is displaying the splash screen on real hardware. If you think your system's hung, just wait a few more seconds. > I've noticed that the 3.0A update causes a noticeable pause that wasn't there in the 3.0 version after Game Wizard has just been started and is displaying the splash screen on real hardware. If you think your system's hung, just wait a few more seconds.
  
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 | 0x001e50b0 | WORD | How many ticks since Har 2 has moved or attacked (?) | | 0x001e50b0 | WORD | How many ticks since Har 2 has moved or attacked (?) |
 | 0x001f00b0 | WORD | How many ticks since Har 2 has moved or attacked (?) | | 0x001f00b0 | WORD | How many ticks since Har 2 has moved or attacked (?) |
 +| 0x0012ce42 | WORD | Player 1's max health |
 +| 0x0012ce40 | WORD | Player 1's current health |
 +| 0x001c6590 | BYTE | Player 1's current health as a percentage, used for the healthbar |
 | 0x0012e146 | WORD | Player 2's max health | | 0x0012e146 | WORD | Player 2's max health |
 | 0x0012e144 | WORD | Player 2's current health | | 0x0012e144 | WORD | Player 2's current health |
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 | 0x001dc4c8 | WORD | Match tick counter, does not reset between rounds | | 0x001dc4c8 | WORD | Match tick counter, does not reset between rounds |
 | 0x001ceb64 | WORD | REC tick counter, when replaying REC files | | 0x001ceb64 | WORD | REC tick counter, when replaying REC files |
 +| 0x001c77c6 | BYTE | P1 selection on MELEE (set to 10 for kreissack) |
 +| 0x001c4cde | BYTE | P2 selection |
  
openomf/memory_map.1741907751.txt.gz · Last modified: 2025/03/13 17:15 by vagabond