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openomf:animation_string

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openomf:animation_string [2025/03/29 18:43] – [J] aokmaniac13openomf:animation_string [2025/04/03 05:44] (current) – [M-O] aokmaniac13
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 ^ Tag  ^ Notes                                                                                       ^ ^ Tag  ^ Notes                                                                                       ^
-| aa                                                                                               |+| aa   Reset your air attack state if you have already performed one                               |
 | ab   | Allow passing through walls                                                                 | | ab   | Allow passing through walls                                                                 |
 | ac   | Turn HAR towards the center of the arena                                                    | | ac   | Turn HAR towards the center of the arena                                                    |
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 | md<n> | Destroy animation n | | md<n> | Destroy animation n |
 | mg<n> | Gravity for the spawned animation, default is apparently 0. | | mg<n> | Gravity for the spawned animation, default is apparently 0. |
-| mi<n> | |+| mi<n> | Instance count for spawned animation, default 1.  Used with the m tag to spawn a lot of scrap at once! |
 | mm<n> | Selects an animation ID for use with mo, mu tags. Animation must exist, otherwise undefined behaviour. MM must be set before using mo, mu. It is possible to chain these, eg. mm15momm22mu5 etc. | | mm<n> | Selects an animation ID for use with mo, mu tags. Animation must exist, otherwise undefined behaviour. MM must be set before using mo, mu. It is possible to chain these, eg. mm15momm22mu5 etc. |
 | mo | Enables some flag on animation selected with MM. Possibly used on other HAR ? | | mo | Enables some flag on animation selected with MM. Possibly used on other HAR ? |
openomf/animation_string.1743295426.txt.gz · Last modified: 2025/03/29 18:43 by aokmaniac13