This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
openomf:animation_string [2025/03/29 18:41] – [D-I] aokmaniac13 | openomf:animation_string [2025/04/03 05:44] (current) – [M-O] aokmaniac13 | ||
---|---|---|---|
Line 42: | Line 42: | ||
^ Tag ^ Notes ^ | ^ Tag ^ Notes ^ | ||
- | | aa | + | | aa |
| ab | Allow passing through walls | | | ab | Allow passing through walls | | ||
| ac | Turn HAR towards the center of the arena | | | ac | Turn HAR towards the center of the arena | | ||
Line 153: | Line 153: | ||
| jf2 | Frame can chain to destruction | | | jf2 | Frame can chain to destruction | | ||
| jf | Frame can chain to scrap | | | jf | Frame can chain to scrap | | ||
- | | jg | Every HAR uses this in the 'getup' | + | | jg | Frame can chain to a 'throw' |
| jh | Frame can chain to a ' | | jh | Frame can chain to a ' | ||
| jj | Frame can chain into an ' | | jj | Frame can chain into an ' | ||
Line 176: | Line 176: | ||
| md<n> | Destroy animation n | | | md<n> | Destroy animation n | | ||
| mg<n> | Gravity for the spawned animation, default is apparently 0. | | | mg<n> | Gravity for the spawned animation, default is apparently 0. | | ||
- | | mi<n> | | | + | | mi<n> | Instance count for spawned animation, default 1. Used with the m tag to spawn a lot of scrap at once! | |
| mm<n> | Selects an animation ID for use with mo, mu tags. Animation must exist, otherwise undefined behaviour. MM must be set before using mo, mu. It is possible to chain these, eg. mm15momm22mu5 etc. | | | mm<n> | Selects an animation ID for use with mo, mu tags. Animation must exist, otherwise undefined behaviour. MM must be set before using mo, mu. It is possible to chain these, eg. mm15momm22mu5 etc. | | ||
| mo | Enables some flag on animation selected with MM. Possibly used on other HAR ? | | | mo | Enables some flag on animation selected with MM. Possibly used on other HAR ? | |