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omf2097:stats [2025/03/02 23:10] – [Endurance] joneirik | omf2097:stats [2025/03/03 00:39] (current) – [Notes] joneirik | ||
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|Milano|20|1.3333| | |Milano|20|1.3333| | ||
+ | Each HAR has a own forward and backward movement modifier, which changes the HAR move-speed before agility affects it. As well as jumping speeds and fall rates etc. (I should add those later on, though they don't matter very much) | ||
---- | ---- | ||
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=== Player Power Setting* === | === Player Power Setting* === | ||
- | ^0^1^2^3^4^5^6^7^ | ||
- | |2.25|2.0|1.75|1.5|1.25|1.0|0.75|0.50| | ||
- | *Approximate values | ||
- | ---- | + | Player 1 Power/ |
- | ===== Notes ===== | + | |
- | Each HAR has own entries for multiple speed settings like movement back and forth, jumping and falling speed. These set a standard for each HAR, and is probably modified by the Agility stat, and upgrades. | + | This setting under Gameplay appears to give player 1 or 2 more power/ |
- | Each HAR has a separate damage stat on each separate attacks, these work as base number. These are probably modified by the Power stat and upgrades. | + | ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ |
+ | | 2.25 | 2.0 | 1.75 | 1.5 | 1.25 | 1.0 | 0.75 | 0.50 | | ||
- | ===== Formulas ===== | + | *Approximate values |
- | + | ||
- | < | + | |
- | Derived by inspecting the game using CheatEngine | + | === Vitality% |
- | Total HP = (.78 + .0315*Endurance) * Base Health * Vitality% | + | |
- | | + | Advanced Gameplay has an option to adjust the " |
+ | |||
+ | ---- | ||
+ | ===== Notes ===== | ||
+ | |||
+ | Random things I got from the OpenOMF crew, that I haven' | ||
+ | Found by Kat, confirmed by aokmaniac13 | ||
| | ||
Single Player | Single Player | ||
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Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256 | Stun = ((Base Damage * (35 + Power) / 45) * 2 + 12) * 256 | ||
- | Terms: | ||
- | * Endurance = the pilot stat | ||
- | * Base Health = the starting health of the bot | ||
- | * Vitality% = the advanced gameplay setting, default 1x or 100% | ||
- | * Opponent' | ||
- | ---- | ||
Stun formula by Insanius/ | Stun formula by Insanius/ | ||
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The stun cap is calculated as follows | The stun cap is calculated as follows | ||
HAR Endurance * 3.6 * (Pilot Endurance + 16) / 23 | HAR Endurance * 3.6 * (Pilot Endurance + 16) / 23 | ||
+ | |||
+ | ==== Test Tables ==== | ||
+ | |||
+ | ^ Total Damage ^ 7.7 ^ 8 ^ 8.3 ^ 8.7 ^ 9 ^ 9.3 ^ 9.7 ^ 10 ^ 10.3 ^ 10.7 ^ 11 ^ 11.3 ^ 11.7 ^ 12 ^ 12.3 ^ 12.7 ^ 13 ^ 13.3 ^ 13.7 ^ 14 ^ 14.3 ^ | ||
+ | | Base Damage | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | | ||
+ | | | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | | ||
+ | ^ Power ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ 11 ^ 12 ^ 13 ^ 14 ^ 15 ^ 16 ^ 17 ^ 18 ^ 19 ^ 20 ^ | ||
+ | | | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | | ||
+ | | | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | | ||
+ | |||
+ | |||
+ | * Rounded to single decimal |