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omf2097:shredder_frames [2022/06/26 15:42] – aokmaniac13 | omf2097:shredder_frames [2022/09/18 14:26] (current) – aokmaniac13 | ||
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^5P ^ Startup | ^5P ^ Startup | ||
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|:::|Jab. Generic as ever, Shredder is lacking in the range department but makes up for it in speed. Use as anti-air, where you can easily follow up with a Flip Kick combo for huge damage. Shredder' | |:::|Jab. Generic as ever, Shredder is lacking in the range department but makes up for it in speed. Use as anti-air, where you can easily follow up with a Flip Kick combo for huge damage. Shredder' | ||
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^4P ^ Startup | ^4P ^ Startup | ||
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^5K ^ Startup | ^5K ^ Startup | ||
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^4K ^ Startup | ^4K ^ Startup | ||
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^3P ^ Startup | ^3P ^ Startup | ||
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|:::|Low jab. Blindingly fast, this is a key move for Shredder. Chains into itself, but you'll rarely want to use more than one. Great priority because of its weird animation - takes down headbutts, leaps, etc. with ease. Plus, like his standing jab, feel free to combo if it knocks them into the air.|||||||| | |:::|Low jab. Blindingly fast, this is a key move for Shredder. Chains into itself, but you'll rarely want to use more than one. Great priority because of its weird animation - takes down headbutts, leaps, etc. with ease. Plus, like his standing jab, feel free to combo if it knocks them into the air.|||||||| | ||
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^2P ^ Startup | ^2P ^ Startup | ||
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|:::|Low strong. Shredder does a crouching version of his fierce punch. Less useful than it seems, it's basically to remind the opponent that your range isn't really as bad as all your other moves make it look.|||||||| | |:::|Low strong. Shredder does a crouching version of his fierce punch. Less useful than it seems, it's basically to remind the opponent that your range isn't really as bad as all your other moves make it look.|||||||| | ||
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^1P ^ Startup | ^1P ^ Startup | ||
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|:::|Low fierce. Slower version of low strong. Shredder' | |:::|Low fierce. Slower version of low strong. Shredder' | ||
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^3K ^ Startup | ^3K ^ Startup | ||
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|:::|Low short. Quite fast and unfortunately short-ranged. Just to annoy the opponent and keep them from doing slow moves, as it doesn' | |:::|Low short. Quite fast and unfortunately short-ranged. Just to annoy the opponent and keep them from doing slow moves, as it doesn' | ||
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^2K ^ Startup | ^2K ^ Startup | ||
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|:::|Low forward, same as low short but slower. This move actually combos into headbutt within throw range, and Shredder is in throw range quite often.|||||||| | |:::|Low forward, same as low short but slower. This move actually combos into headbutt within throw range, and Shredder is in throw range quite often.|||||||| | ||
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^1K ^ Startup | ^1K ^ Startup | ||
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|:::|Sweep. Shredder' | |:::|Sweep. Shredder' | ||
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^j.P ^ Startup | ^j.P ^ Startup | ||
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^j.K ^ Startup | ^j.K ^ Startup | ||
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|:::|The angle on this is perfect for air juggles or for after a Flip Kick, but not so hot for jumping in. If you're above them, it also works decently as air- to-air.|||||||| | |:::|The angle on this is perfect for air juggles or for after a Flip Kick, but not so hot for jumping in. If you're above them, it also works decently as air- to-air.|||||||| | ||
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^236P Headbutt (Air OK) ^ Startup | ^236P Headbutt (Air OK) ^ Startup | ||
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|:::|The glitchy Headbutt is Shredder' | |:::|The glitchy Headbutt is Shredder' | ||
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^41236P Extended Headbutt | ^41236P Extended Headbutt | ||
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|:::|Shadow Headbutt. Travels faster and farther, slightly slower. Think of this move as a run forward that happens to hit people, that you can stop with a Flip Kick command. As long as you don't use it close up, it's extremely good.|||||||| | |:::|Shadow Headbutt. Travels faster and farther, slightly slower. Think of this move as a run forward that happens to hit people, that you can stop with a Flip Kick command. As long as you don't use it close up, it's extremely good.|||||||| | ||
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^214P Flying Hands ^ Startup | ^214P Flying Hands ^ Startup | ||
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|:::|Flying Hands. Shredder throws his hands forward; hits once with each hand. Trades with everything, unless it's a crouching move or a side-switching attack. It's also got loads of range, it's hilariously good at stopping people from jumping, and it's great in combos against slow opponents. Because it's got such odd priority, opponents will be wary of standing up when they' | |:::|Flying Hands. Shredder throws his hands forward; hits once with each hand. Trades with everything, unless it's a crouching move or a side-switching attack. It's also got loads of range, it's hilariously good at stopping people from jumping, and it's great in combos against slow opponents. Because it's got such odd priority, opponents will be wary of standing up when they' | ||
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^252K Flip Kick ^ Startup | ^252K Flip Kick ^ Startup | ||
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|:::|Flip Kick. Shredder does a big slow vault through the air with one leg extended. The first hit is high, goes through projectiles, | |:::|Flip Kick. Shredder does a big slow vault through the air with one leg extended. The first hit is high, goes through projectiles, | ||
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