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omf2097:jaguar_frames [2022/06/12 16:05] – created aokmaniac13 | omf2097:jaguar_frames [2022/09/18 14:10] (current) – Doubled damage values aokmaniac13 | ||
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^5P ^ Startup | ^5P ^ Startup | ||
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^4P ^ Startup | ^4P ^ Startup | ||
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^5K ^ Startup | ^5K ^ Startup | ||
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^4K ^ Startup | ^4K ^ Startup | ||
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^3P ^ Startup | ^3P ^ Startup | ||
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|:::|Low jab. Jag's low jab hits higher than most, making it useful for stuffing an opponent' | |:::|Low jab. Jag's low jab hits higher than most, making it useful for stuffing an opponent' | ||
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^2P ^ Startup | ^2P ^ Startup | ||
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|:::|Low strong. Jag sticks his arm out straight forward. Standard poke, kind of slow but good priority compared to his other normals, plus very safe. Chains into low roundhouse.||||||| | |:::|Low strong. Jag sticks his arm out straight forward. Standard poke, kind of slow but good priority compared to his other normals, plus very safe. Chains into low roundhouse.||||||| | ||
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^1P ^ Startup | ^1P ^ Startup | ||
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|:::| Jag does a slow uppercut. Low fierce, useful for anti-air or weird combos. Does a lot of damage, hits fast, and stays low to the ground but has horrible recovery. Use only when you're sure it'll hit.||||||| | |:::| Jag does a slow uppercut. Low fierce, useful for anti-air or weird combos. Does a lot of damage, hits fast, and stays low to the ground but has horrible recovery. Use only when you're sure it'll hit.||||||| | ||
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^3K ^ Startup | ^3K ^ Startup | ||
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|:::|Low short, decent speed but not all that useful. Because its range is so bad, you can actually use it to whiff (the opponent blocks low) and walk up, throw.||||||| | |:::|Low short, decent speed but not all that useful. Because its range is so bad, you can actually use it to whiff (the opponent blocks low) and walk up, throw.||||||| | ||
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^2K ^ Startup | ^2K ^ Startup | ||
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|:::|Same animation as low short. Low forward, hard to connect with because it's slow and small but chains into a jagleap at close range. Your basic mixup with jagleap and throw.||||||| | |:::|Same animation as low short. Low forward, hard to connect with because it's slow and small but chains into a jagleap at close range. Your basic mixup with jagleap and throw.||||||| | ||
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^1K ^ Startup | ^1K ^ Startup | ||
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|:::|Sweep, one of Jag's few really good moves. Chains into low jab or low strong for some weird reason, meaning it starts air juggles (Jag's only way to do damage) at close range. Fast for a sweep and knocks down, plus ducks low enough to go underneath most stuff. Unfortunately, | |:::|Sweep, one of Jag's few really good moves. Chains into low jab or low strong for some weird reason, meaning it starts air juggles (Jag's only way to do damage) at close range. Fast for a sweep and knocks down, plus ducks low enough to go underneath most stuff. Unfortunately, | ||
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^j.P ^ Startup | ^j.P ^ Startup | ||
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|:::|Jag sticks his arm out at a moderate angle. Really generic. No reason to use or not use it.||||||| | |:::|Jag sticks his arm out at a moderate angle. Really generic. No reason to use or not use it.||||||| | ||
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^j.K ^ Startup | ^j.K ^ Startup | ||
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|:::|Jag sticks a leg out, Ryu-style. Good angle, good range, decent speed. This is the jump-in Jag should be using. Combos at any range. Use it late in your jump to keep the threat of Overhead Throw open.||||||| | |:::|Jag sticks a leg out, Ryu-style. Good angle, good range, decent speed. This is the jump-in Jag should be using. Combos at any range. Use it late in your jump to keep the threat of Overhead Throw open.||||||| | ||
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^j.2P Overhead Throw ^ Startup | ^j.2P Overhead Throw ^ Startup | ||
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^214P Concussion Cannon | ^214P Concussion Cannon | ||
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^236P Jaguar Leap (Air OK) ^ Startup | ^236P Jaguar Leap (Air OK) ^ Startup | ||
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|:::|Jag Leap. High priority, knocks down, doable in air, moves Jag forward quite a bit, but it DOES have some startup and lots of recovery. If it hits very late, it starts combos. Not a good move to use at close range, as random normals will stuff it((Is this actually true given the invuln flags?)), but your key tool at midrange to threaten opponents who try and zone you.||||||| | |:::|Jag Leap. High priority, knocks down, doable in air, moves Jag forward quite a bit, but it DOES have some startup and lots of recovery. If it hits very late, it starts combos. Not a good move to use at close range, as random normals will stuff it((Is this actually true given the invuln flags?)), but your key tool at midrange to threaten opponents who try and zone you.||||||| | ||
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^41236P Extended Jaguar Leap ^ Startup | ^41236P Extended Jaguar Leap ^ Startup | ||
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|:::|Shadow Jag Leap. Basically the leap, but twice. Passes through the opponent (and projectiles) at close range, but still has startup, so use it with caution. Mad range to punish those who jump away or fireball you.||||||| | |:::|Shadow Jag Leap. Basically the leap, but twice. Passes through the opponent (and projectiles) at close range, but still has startup, so use it with caution. Mad range to punish those who jump away or fireball you.||||||| | ||
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