This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
omf2097:jaguar [2020/01/24 03:59] – external edit 127.0.0.1 | omf2097:jaguar [2025/03/18 09:12] (current) – [Upgrades] joneirik | ||
---|---|---|---|
Line 69: | Line 69: | ||
* Jaguar Enhancement 1 | * Jaguar Enhancement 1 | ||
+ | * Jazzy......: | ||
* Steel Claw.: North American Open | * Steel Claw.: North American Open | ||
* Bethany....: | * Bethany....: | ||
Line 115: | Line 116: | ||
* Throw (turn around), 6P, < | * Throw (turn around), 6P, < | ||
* JK, Concussion Cannon, Jaguar Leap | * JK, Concussion Cannon, Jaguar Leap | ||
- | * JK, 3K, 4K, Jaguar Leap | + | * JK, 2K, 4K |
=== Fancy Combos === | === Fancy Combos === | ||
Line 281: | Line 282: | ||
* (close) f+P -> df+P -> uf,d+P -> uf,P -> P -> b+P -> b+K | * (close) f+P -> df+P -> uf,d+P -> uf,P -> P -> b+P -> b+K | ||
Style points AND massive damage: how's that for a great combo? Start with the opposite of a wall throw (the opponent is against the wall), follow up with a crouching jab and immediate Overhead Throw, then nail them with the punch just before they hit the wall. If you hit with the jump punch too soon, you'll backflip and end the combo. Fast pilot, slow opponent, speed turned way down... good luck! | Style points AND massive damage: how's that for a great combo? Start with the opposite of a wall throw (the opponent is against the wall), follow up with a crouching jab and immediate Overhead Throw, then nail them with the punch just before they hit the wall. If you hit with the jump punch too soon, you'll backflip and end the combo. Fast pilot, slow opponent, speed turned way down... good luck! | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Frame Data ==== | ||
+ | [[jaguar_frames|Frame Data Page]] | ||
---- | ---- | ||
[[har|HAR' | [[har|HAR' |