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joneirik:tourn2 [2024/11/12 16:36] – [That's all folks!] joneirik | joneirik:tourn2 [2024/11/12 17:20] (current) – [That's all folks!] joneirik | ||
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Further development: | Further development: | ||
* Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one. | * Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one. | ||
+ | * Juggling: As a general one to reward rehit mode juggling? Don't like it, feels like a snowball mechanic. Would prefer ones that can be used for comebacks. | ||
* Chronos: Increase damage vs Stasis enemies, slight bonus to crossups. | * Chronos: Increase damage vs Stasis enemies, slight bonus to crossups. | ||
* Flail: Increase damage done after a throw, increase wall slam damage | * Flail: Increase damage done after a throw, increase wall slam damage | ||
* Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover. | * Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover. | ||
- | * | + | * Electra: Block/chip damage on electricity attacks? |
+ | * Nova: Minor bonus after trading hits | ||
+ | * Vanity upgrade: Scrap amount. Big grind for more scrap metal, for those that wants it. | ||
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