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joneirik:tourn2 [2023/05/01 00:22] – [Tournament Mode MK2] joneirikjoneirik:tourn2 [2024/11/12 17:20] (current) – [That's all folks!] joneirik
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   * Same cost for all 3 stats, buy one and the next cost a new price no matter which one.   * Same cost for all 3 stats, buy one and the next cost a new price no matter which one.
   * Have a Forget/Sell menu to get rid of stats.   * Have a Forget/Sell menu to get rid of stats.
 +
 +Further development:
 +  * Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one.
 +  * Juggling: As a general one to reward rehit mode juggling? Don't like it, feels like a snowball mechanic. Would prefer ones that can be used for comebacks.
 +  * Chronos: Increase damage vs Stasis enemies, slight bonus to crossups.
 +  * Flail: Increase damage done after a throw, increase wall slam damage
 +  * Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover.
 +  * Electra: Block/chip damage on electricity attacks?
 +  * Nova: Minor bonus after trading hits
 +  * Vanity upgrade: Scrap amount. Big grind for more scrap metal, for those that wants it.
  
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 ==== Why do you hate the tournament mode so much? ==== ==== Why do you hate the tournament mode so much? ====
  
-No actual customization:+No actual customization/builds:
   * The way the upgrades and costs works, you'll almost always buy the cheapest upgrade available to afford more of them.   * The way the upgrades and costs works, you'll almost always buy the cheapest upgrade available to afford more of them.
   * This means you'll almost always buy the same things in roughly similar order.   * This means you'll almost always buy the same things in roughly similar order.
-  * And your both will almost always be very averaged out with no specializations at all.+  * And your bot will almost always be very averaged out with no specializations at all.
   * Same with Stats/Training, especially after level 15 or so, when they start costing 10k+ each.   * Same with Stats/Training, especially after level 15 or so, when they start costing 10k+ each.
   * Effectively you end up having a LESS customizable mode than 1Player mode.   * Effectively you end up having a LESS customizable mode than 1Player mode.
   * As the only ways to specialize and take weaknesses is to deliberately handicap yourself.   * As the only ways to specialize and take weaknesses is to deliberately handicap yourself.
   * And at maxed out, you'll have the same stats/upgrades as any other maxed out character.   * And at maxed out, you'll have the same stats/upgrades as any other maxed out character.
 +  * They could literally replace the entire system with a single upgrade that you threw money at to get +1 all over. It wouldn't change how upgrade choices work.
  
 Boring Power Progression: Boring Power Progression:
joneirik/tourn2.1682922144.txt.gz · Last modified: 2023/05/01 00:22 by joneirik