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joneirik:tourn2 [2023/04/30 18:00] – [That's all folks!] joneirikjoneirik:tourn2 [2024/11/12 17:20] (current) – [That's all folks!] joneirik
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-===== Tournament Mode MK2 =====+===== Tournament Rework: MK2 =====
  
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   * Same cost for all 3 stats, buy one and the next cost a new price no matter which one.   * Same cost for all 3 stats, buy one and the next cost a new price no matter which one.
   * Have a Forget/Sell menu to get rid of stats.   * Have a Forget/Sell menu to get rid of stats.
 +
 +Further development:
 +  * Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one.
 +  * Juggling: As a general one to reward rehit mode juggling? Don't like it, feels like a snowball mechanic. Would prefer ones that can be used for comebacks.
 +  * Chronos: Increase damage vs Stasis enemies, slight bonus to crossups.
 +  * Flail: Increase damage done after a throw, increase wall slam damage
 +  * Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover.
 +  * Electra: Block/chip damage on electricity attacks?
 +  * Nova: Minor bonus after trading hits
 +  * Vanity upgrade: Scrap amount. Big grind for more scrap metal, for those that wants it.
 +
 +----
 +
 +==== Why do you hate the tournament mode so much? ====
 +
 +No actual customization/builds:
 +  * The way the upgrades and costs works, you'll almost always buy the cheapest upgrade available to afford more of them.
 +  * This means you'll almost always buy the same things in roughly similar order.
 +  * And your bot will almost always be very averaged out with no specializations at all.
 +  * Same with Stats/Training, especially after level 15 or so, when they start costing 10k+ each.
 +  * Effectively you end up having a LESS customizable mode than 1Player mode.
 +  * As the only ways to specialize and take weaknesses is to deliberately handicap yourself.
 +  * And at maxed out, you'll have the same stats/upgrades as any other maxed out character.
 +  * They could literally replace the entire system with a single upgrade that you threw money at to get +1 all over. It wouldn't change how upgrade choices work.
 +
 +Boring Power Progression:
 +  * All the upgrades (except for Enhancements) are just stats up or frame reductions for arm/leg speed.
 +  * They're not very interesting and is just watching numbers go up.
 +  * This could work if the game had some kind of effective build system but it doesn't (see above)
 +  * So the entire power progression system boils down to a simple +1 system, slightly better than before until maxed.
 +  * Enemies naturally progress faster than you, which makes most of the game feel like a slog beating their high health/armor/stun.
 +
 +Combat:
 +  * Arm/Leg speed specifically changes the Frames (Animation Strings) on moves, and thus changes up what can combo (AC/FA).
 +  * This makes the bots play very differently from 1player mode, and messes with training and experience from the other modes.
 +  * At higher Speed upgrades this can cause the most effective combos to be just spamming same attacks which gets really boring to play.
 +
  
joneirik/tourn2.1682899259.txt.gz · Last modified: 2023/04/30 18:00 by joneirik