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joneirik:tourn2 [2022/06/12 17:34] – [That's all folks!] joneirik | joneirik:tourn2 [2024/11/12 17:20] (current) – [That's all folks!] joneirik | ||
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* Making price adjustments based on a Tier system. Make bots that are good in PVE a higher tier, thus more expensive etc. Would make weaker bots easier to progress with. | * Making price adjustments based on a Tier system. Make bots that are good in PVE a higher tier, thus more expensive etc. Would make weaker bots easier to progress with. | ||
* Reduce number of special attack upgrades from 3 to 2. Too many special attacks have no enhancements. | * Reduce number of special attack upgrades from 3 to 2. Too many special attacks have no enhancements. | ||
+ | |||
+ | Variation Stats/ | ||
+ | * Max limit X (30) | ||
+ | * Same cost for all 3 stats, buy one and the next cost a new price no matter which one. | ||
+ | * Have a Forget/Sell menu to get rid of stats. | ||
+ | |||
+ | Further development: | ||
+ | * Create bot specific conditional buff systems, that either encourage dominant play style, or an unusual one. | ||
+ | * Juggling: As a general one to reward rehit mode juggling? Don't like it, feels like a snowball mechanic. Would prefer ones that can be used for comebacks. | ||
+ | * Chronos: Increase damage vs Stasis enemies, slight bonus to crossups. | ||
+ | * Flail: Increase damage done after a throw, increase wall slam damage | ||
+ | * Pyros: increase damage slightly when canceling enemy attack with fire. Increase damage when attacking after air recover. | ||
+ | * Electra: Block/chip damage on electricity attacks? | ||
+ | * Nova: Minor bonus after trading hits | ||
+ | * Vanity upgrade: Scrap amount. Big grind for more scrap metal, for those that wants it. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Why do you hate the tournament mode so much? ==== | ||
+ | |||
+ | No actual customization/ | ||
+ | * The way the upgrades and costs works, you'll almost always buy the cheapest upgrade available to afford more of them. | ||
+ | * This means you'll almost always buy the same things in roughly similar order. | ||
+ | * And your bot will almost always be very averaged out with no specializations at all. | ||
+ | * Same with Stats/ | ||
+ | * Effectively you end up having a LESS customizable mode than 1Player mode. | ||
+ | * As the only ways to specialize and take weaknesses is to deliberately handicap yourself. | ||
+ | * And at maxed out, you'll have the same stats/ | ||
+ | * They could literally replace the entire system with a single upgrade that you threw money at to get +1 all over. It wouldn' | ||
+ | |||
+ | Boring Power Progression: | ||
+ | * All the upgrades (except for Enhancements) are just stats up or frame reductions for arm/leg speed. | ||
+ | * They' | ||
+ | * This could work if the game had some kind of effective build system but it doesn' | ||
+ | * So the entire power progression system boils down to a simple +1 system, slightly better than before until maxed. | ||
+ | * Enemies naturally progress faster than you, which makes most of the game feel like a slog beating their high health/ | ||
+ | |||
+ | Combat: | ||
+ | * Arm/Leg speed specifically changes the Frames (Animation Strings) on moves, and thus changes up what can combo (AC/FA). | ||
+ | * This makes the bots play very differently from 1player mode, and messes with training and experience from the other modes. | ||
+ | * At higher Speed upgrades this can cause the most effective combos to be just spamming same attacks which gets really boring to play. | ||
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