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joneirik:jaguara [2023/04/29 14:12] – [DataTable A] joneirik | joneirik:jaguara [2023/04/29 22:20] (current) – [Jaguar Specifics] joneirik | ||
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- | ==== Legend ==== | + | Bllalaaaarrgghhhhhhhh................. |
- | Explanation of terms: | + | ---- |
- | Jaguar specifics: | ||
- | * Enhacement1: | + | ==== Jaguar |
- | * Enhacement1: | + | |
- | * Enhacement1: | + | |
- | * Enhancement2: | + | |
- | * jK/jP: can effectively combo into anything, because when you touch ground you AC into standing neutral position, thus forcing a lot of hit/block stun on the opponent while you yourself instantly breaks out of animation. Some exceptions might apply. | + | |
- | + | ||
- | ---- | + | |
- | ==== Base Stats ==== | + | |
| Health | 200 | | | Health | 200 | | ||
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| Fall Speed | 1.1484375 | | | Fall Speed | 1.1484375 | | ||
+ | ==== Jaguar Specifics ==== | ||
+ | Jaguar Enhancement specifics: | ||
+ | |||
+ | * Enhacement1: | ||
+ | * Enhacement1: | ||
+ | * Enhacement1: | ||
+ | * Enhancement2: | ||
+ | * jK/jP: can effectively combo into anything, because when you touch ground you AC into standing neutral position, thus forcing a lot of hit/block stun on the opponent while you yourself instantly breaks out of animation. Some exceptions might apply. | ||
+ | |||
+ | The way that Enhancements work, is that they change from one animation string to another, so if the bot gains a change from an enhancement depends on it having multiple "extra strings" | ||
+ | |||
+ | Jaguar has some specific/ | ||
+ | |||
+ | |||
+ | ---- | ||
==== DataTable Moves ==== | ==== DataTable Moves ==== | ||