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joneirik:gw2:wvw_wr [2024/06/26 00:46] – [What to expect of WR] joneirikjoneirik:gw2:wvw_wr [2024/07/16 03:21] (current) – [Notes/Misc] joneirik
Line 85: Line 85:
 ==== What not to expect from WR ==== ==== What not to expect from WR ====
  
 +alliances
 +  * wouldn't expect it anytime soon, as in years
 +
 +wr-guild
 +  * wouldn't expect any changes or adaptions to guild system for this
 +
 +wr-teams
 +  * doesn't take coverage into account
 +  * doesn't take skill into account
 +  * doesn't take play style into account
  
 ---- ----
Line 92: Line 102:
  
 ---- ----
 +
 +----
 +----
 +
 +==== Notes/Misc ====
 +
 + social level of wvw/gw2
 + levels of interaction
 + social as a skill
 + why mmorpg is low social
 + the casual play next to
 + mmo: object vs asset, information, weak link
 + Design of WvW
 + roles
 + taska
 + points
 + counters
 ++ Definitions of terms
 +- What to expect of WR
 +- What not to expect from WR
 + What players really want: EotM + EBG+ PIP
 +
 +----
 +
 +
 +what players really want
 +
 +most players today just want action + loot, they only care about activity at whatever time they're online, they just want "population" so they can play the style they want at the time they want
 +
 +majority plays wvw as if it was a WOW-battleground/Alterac Valley, more as a one-off session thing, and ignores the long term (24/7) systems (Score).
 +
 +
 +
 +
 +
 +Definitions of terms
 +
 +What to expect of WR
 +
 +What not to expect from WR
 +
 +What players really want: EotM + EBG+ PIP
 +
 +Population, Coverage, Fair-Weather
 +
 +https://en-forum.guildwars2.com/topic/19675-world-restructuring-faq/
 +
joneirik/gw2/wvw_wr.1719384383.txt.gz · Last modified: 2024/06/26 00:46 by joneirik