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joneirik:gw2:wvw_motivation [2024/07/16 03:17] – joneirik | joneirik:gw2:wvw_motivation [2025/02/03 15:02] (current) – [WIP] joneirik | ||
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- | ==== WIP ==== | + | ==== Motivation |
Thinking a bit more about motivation vs leading server (while out training). and came to the conclusion that it's quite limited what you really can do without causing more problems. Example, adding a " | Thinking a bit more about motivation vs leading server (while out training). and came to the conclusion that it's quite limited what you really can do without causing more problems. Example, adding a " | ||
Leader Effect: | Leader Effect: | ||
- | * Gain extra PPK from killing against leader team | + | |
- | * Gain extra PPC (capture) from capturing against leader team | + | * Gain extra PPC (capture) from capturing against leader team |
- | * Improve chances to drop heavy loot bags from leader team | + | * Improve chances to drop heavy loot bags from leader team |
- | * Gain +1 PIP from killing against leader team | + | * Gain +1 PIP from killing against leader team |
And I think that's the most that really can be done with that type of mechanic. | And I think that's the most that really can be done with that type of mechanic. | ||
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So nothing else really made sense, unless we added a bunch of clauses, exceptions, and dependencies on Outnumbered effect and what not. And at that point it would probably be smarter to just solve things in different ways instead. | So nothing else really made sense, unless we added a bunch of clauses, exceptions, and dependencies on Outnumbered effect and what not. And at that point it would probably be smarter to just solve things in different ways instead. | ||
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- | ---------------------------------------------- | + | ==== gw2 player motivation chart ==== |
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- | gw2 player motivation chart | + | |
types | types |