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joneirik:gw2:wvw_fixboonblob [2024/07/16 03:19] – created joneirik | joneirik:gw2:wvw_fixboonblob [2024/07/16 03:19] (current) – joneirik | ||
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First of all we need ways to add water: | First of all we need ways to add water: | ||
- | Map redesign with more and broader areas of water, deep enough to trigger UW combat, doesn' | + | Map redesign with more and broader areas of water, deep enough to trigger UW combat, doesn' |
- | Ruins/other way to raise the water level, either for a duration, or until deactivated. | + | Ruins/other way to raise the water level, either for a duration, or until deactivated. |
- | A tactics to put in fortified structures, to flood the entire area inside the walls. Either repair behind them and activate to catch them in water (or they have to find a high ground or swim to walls) for a duration, or activate it before they breach the wall to have the water flood out as they break the wall and sweep them away (hillarious at hills wall!) | + | A tactics to put in fortified structures, to flood the entire area inside the walls. Either repair behind them and activate to catch them in water (or they have to find a high ground or swim to walls) for a duration, or activate it before they breach the wall to have the water flood out as they break the wall and sweep them away (hillarious at hills wall!) |
How high water, and how high differences are on the maps. | How high water, and how high differences are on the maps. |