This shows you the differences between two versions of the page.
joneirik:gw2:gw2_faq [2021/03/02 07:02] – created - external edit 127.0.0.1 | joneirik:gw2:gw2_faq [2025/02/12 21:19] (current) – [WXP] joneirik | ||
---|---|---|---|
Line 304: | Line 304: | ||
* War Gliding 2+ (Generally won't have much use for it) | * War Gliding 2+ (Generally won't have much use for it) | ||
* Warclaw Mastery 2+ (Cost a lot of points early on, and do not put more points into it until you actually unlocked the mount first) | * Warclaw Mastery 2+ (Cost a lot of points early on, and do not put more points into it until you actually unlocked the mount first) | ||
+ | |||
+ | ---- | ||
+ | ===== Explaining Lag ===== | ||
+ | |||
+ | Players are generally not very good at explaining what they mean when they say " | ||
+ | |||
+ | * FPS - Low Frames Per Second is related to hardware and settings in the game. This is usually visible as the game becomes more choppy and doesn' | ||
+ | * Ping/ | ||
+ | * Server-Lag/ | ||
+ | |||
+ | |||
+ | What ANet can (or can't) do about Server-Lag: | ||
+ | |||
+ | - Better hardware - Generally little to no effect, since they hire server racks from big company (Amazon), and they pay for a performance plan, and if the server is under load the server rack will generally detect this and use additional resources to deal with it. That's how server racks are built up these days. So unless ANet just goofed up and bought a way too low plan, you probably can't improve their server hardware. | ||
+ | - Better connection - Generally, again, the Amazon servers are likely placed in one of the most advantageous spots for fiber access in their locations for practical business reasons. It's very unlikely they can really improve upon that. | ||
+ | - Software backend - The most drastical thing ANet could do is to re-haul/ | ||
+ | - Small adjustments - Like reducing the max cap of players on a map, this has been tested in the past and the Devs at the time admitted that this worked. But players also dislike when the player numbers get reduced, so they increased it again trying to find a decent compromise. Which is where we are at today. They could reduce it, it would help, but yes that means less players per map. Say from 70-80 somewhere and down to 50 or so. | ||
+ | - Skill-changes - Go through all the actual skills, add casting times to all skills so you can't spam 2-5 skills at the same time, make skills take longer to activate, longer cooldowns, tweak so players doesn' | ||
---- | ---- | ||