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joneirik:gi_nostalgia [2025/04/15 23:46] – [Teams] joneirikjoneirik:gi_nostalgia [2025/04/16 00:17] (current) – [Teams] joneirik
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 ===== Teams ===== ===== Teams =====
 +
 +Generally types of teams I like from most to least:
 +  - 3 On-field + 1 Support (adapting to situations)
 +  - On-field + 1 Support (Using the other 2 situational)
 +  - On-field + 3 Hot-swap (buffs and damage upkeep)
 +  - Hot-swap (constantly swap for bursts/skills/energy/buff-upkeep)
 +
 +This obviously goes with me enjoying making overall teams that can adapt to whatever happens, with the least amount of direct weaknesses. Which naturally is more of a thing in OW than in Domains etc. 
  
 Looking back at some of my old favourite teams, and what I liked about them or not.  Looking back at some of my old favourite teams, and what I liked about them or not. 
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   * Fischl   * Fischl
   * Barbara   * Barbara
-Where I can run Yanfei+Yelan, or Yanfei+Fiscl as needed, or it turns, or swap into Barbara with either of the 2 sub dps if pyro doesn't work. Flexible for most kind of situations, can activate more or less sub dps as needed. Would probably be better with Diona as healer, but I just don't like playing her.+Where I can run Yanfei+Yelan, or Yanfei+Fiscl as needed, either use both at the same time or have them take turns. Or swap into Barbara with either of the 2 sub dps if pyro doesn't work. Flexible for most kind of situations. Would probably be better with Diona as healer, but I just don't like playing her.
  
 Example4 (Fantastic4): Example4 (Fantastic4):
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 On the other hand, it often lacks some of the options that BotW did, like pushable boulders, moveable planks/parts, destructible trees and boats as examples. Which could have been more ways to interact with the environment. Also they could have expanded further on the elemental system to larger parts of the world, like trees and grass being dendro, rocks being geo etc. On the other hand, it often lacks some of the options that BotW did, like pushable boulders, moveable planks/parts, destructible trees and boats as examples. Which could have been more ways to interact with the environment. Also they could have expanded further on the elemental system to larger parts of the world, like trees and grass being dendro, rocks being geo etc.
  
-These things have been one of the main things that have kept the combat entertaining for me, where domains and other similar encounters has not due to feeling too sterile and monotonous to make the combat very fun for me.+These things have been one of the main things that have kept the combat entertaining for me, where domains and other similar encounters has not due to feeling too sterile and monotonous to make the combat very fun for me. And all of the domain/abyss buffs have never been able to replicate that to me. I would have liked domains much better if they where designed more like the Sword Challenge in BotW, where you get some instanced arenas with actual environment in them.
  
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joneirik/gi_nostalgia.1744782405.txt.gz · Last modified: 2025/04/15 23:46 by joneirik