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joneirik:gi_nostalgia [2025/04/14 23:50] – [Environment] joneirikjoneirik:gi_nostalgia [2025/04/16 00:17] (current) – [Teams] joneirik
Line 9: Line 9:
 Game Mechanics Game Mechanics
   * combat   * combat
 +  * teams
   * exploration   * exploration
   * environment   * environment
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 +===== Teams =====
 +
 +Generally types of teams I like from most to least:
 +  - 3 On-field + 1 Support (adapting to situations)
 +  - On-field + 1 Support (Using the other 2 situational)
 +  - On-field + 3 Hot-swap (buffs and damage upkeep)
 +  - Hot-swap (constantly swap for bursts/skills/energy/buff-upkeep)
 +
 +This obviously goes with me enjoying making overall teams that can adapt to whatever happens, with the least amount of direct weaknesses. Which naturally is more of a thing in OW than in Domains etc. 
 +
 +Looking back at some of my old favourite teams, and what I liked about them or not. 
 +
 +Example1:
 +  * Noelle
 +  * GMC/Ninguang (battery)
 +  * Flex1
 +  * Flex2
 +My favourite domain team, and also fun in OW if I swap to favonius weapon on Noelle. Prefer GMC for domains, and Ning for OW. Flex slots are just whatever I need for shields/etc generally. I built this originally to use swap out flex to any 2 element combo as needed:
 +  * Pyro = Xiangling + Bennet
 +  * Cryo = Kaeya + Rosaria
 +  * Electro = Fiscl + Beidou
 +  * Hydro = Xingqui ... Yelan didn't exist yet, so figured he'd carry it.
 +But ended up not bothering with Beidou at the time, and just ran Xingqui+Fischl as a combo instead. It's all over been my most flexible team, I've enjoyed it into practically any content yet that doesn't just directly hose geo.
 +
 +Example2 (National):
 +  * Xingqui
 +  * Xiangling
 +  * Bennet
 +  * Chongyun (flex)
 +Constantly swapping in and out to use bursts and skills to fuel, line up orders with normal attacks between to trigger rain swords. It works for small periods, but playing that constantly would just be really annoying. If I had to play that in open world I'd hate it, and even if I had to use that constantly through multiple domains or other content. I like it for being an old v1.0 team with 4stars, that uses reactions I generally don't have a problem with (unlike dendro). Also like it swapping chong with Jean for sunfire and extra survival. I don't really enjoy sucrose but probably would have liked it with Heizou if I learned it better.
 +
 +Example3:
 +  * Yanfei
 +  * Yelan
 +  * Fischl
 +  * Barbara
 +Where I can run Yanfei+Yelan, or Yanfei+Fiscl as needed, either use both at the same time or have them take turns. Or swap into Barbara with either of the 2 sub dps if pyro doesn't work. Flexible for most kind of situations. Would probably be better with Diona as healer, but I just don't like playing her.
 +
 +Example4 (Fantastic4):
 +  * Jean
 +  * Yelan
 +  * Ayaka
 +  * Diluc
 +The 4 characters I leveled up to play in coop with pharaun, in order to have a variety of characters for coop that would be roughly at the same power level as pharaun's characters at time time. They made for a surprisingly fun OW team for me, and has honestly been some of the most fun I've had in OW since I started. Having potential 3 on fielders, with Yelan as an off field damage dealer, and Jean as healer/tank. Let me set up yelan, and then swap into Jean to swirl hydro with the skill, and then swap into either Diluc for Vape or Ayaka for Freeze. It was one of the most varied and adaptive OW teams I've played, combined with Yelan and Ayaka's OW mobility which just felt really good. It also helped that since they where mostly underleveled/geared, they didn't trivialise OW as much as my built up characters where.
 +
 +----
 ===== Exploration ===== ===== Exploration =====
  
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 On the other hand, it often lacks some of the options that BotW did, like pushable boulders, moveable planks/parts, destructible trees and boats as examples. Which could have been more ways to interact with the environment. Also they could have expanded further on the elemental system to larger parts of the world, like trees and grass being dendro, rocks being geo etc. On the other hand, it often lacks some of the options that BotW did, like pushable boulders, moveable planks/parts, destructible trees and boats as examples. Which could have been more ways to interact with the environment. Also they could have expanded further on the elemental system to larger parts of the world, like trees and grass being dendro, rocks being geo etc.
  
-These things have been one of the main things that have kept the combat entertaining for me, where domains and other similar encounters has not due to feeling too sterile and monotonous to make the combat very fun for me.+These things have been one of the main things that have kept the combat entertaining for me, where domains and other similar encounters has not due to feeling too sterile and monotonous to make the combat very fun for me. And all of the domain/abyss buffs have never been able to replicate that to me. I would have liked domains much better if they where designed more like the Sword Challenge in BotW, where you get some instanced arenas with actual environment in them.
  
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joneirik/gi_nostalgia.1744696207.txt.gz · Last modified: 2025/04/14 23:50 by joneirik